02 September, 2023

Goldeneye 007: The Making of an N64 Classic—Gaming Memories are Forever

Probably my favorite cover in the entire Boss Fight Books series— Taken with an iPhone 8  
I was barely seven when Goldeneye came out on the Nintendo 64 and the only opportunity I had to play the game would not be until a few years later when I slept over at a friend’s house. We booted up the game in the late hours of the morning and, while my memory is a bit vague about what levels we played or whether his Dad rented or owned the game, we spent two hours having a blast in multiplayer. With the game now a part of the Switch Online games catalog, I was able to experience that same joy again through the single-player campaign…after I figured out the updated control scheme. Yet, it is the story about how the Goldeneye 007 game came to be which made me appreciate it even more with a recent addition to the Boss Fight Books lineup. 

Written by English professor, Alyse Knorr, Goldeneye 007: The Making of an N64 Classic is a book that provides an in-depth historical account into the how Rare developed one of the Nintendo 64’s legendary titles. There are two editions to this specific book—a regular paperback and a deluxe hardcover with design documents, pictures, and even a bonus chapter on how they developed the game’s soundtrack—and I backed the the latter during their Kickstarter campaign. No matter what edition you buy, Knorr’s in-depth account of both the game’s development and the James Bond franchise itself remains the same. Everything surrounding the Goldeneye 007 game gets through coverage—the history of Rare and Ultimate: Play the Game, what led to them and Nintendo claiming a license to Ian Fleming’s suave spy in 1995, the James Bond games which came after, etc—and the chapters dedicated to a specific aspect of development feel very much like an extended, behind-the-scenes feature for a film or television show. If you are wondering what the secret to Goldeneye’s memorable multiplayer was and how it came to be, or how they worked on the in-game models and animations, Knorr has you covered.

If you want to know how Grant Kirkhope and Graeme Norgate managed to make the iconic James Bond theme fit onto an Nintendo 64 cartridge, you will not be able to find it in the standard, paperback edition. It felt weird to me that there was a bonus chapter smack dab near the end of the book between the one on multiplayer and the other on the Nintendo 64’s struggles during Goldeneye’s development alongside how the team dealt with the violence in the game—with feedback from Nintendo and even MGM. The transition between them does not feel abrupt or awkward, but the absence of Kirkhope and Norgate’s contributions did not make any sense to me. If I instead decided on the standard edition, it would be the only setback to an otherwise well-detailed account.

The drawings, diagrams, and even reference photos do feel like a nice bonus feature with the deluxe edition. For someone like me who only had brief experiences with the game, it was cool to put faces to names, see how particular places and actors transitioned into in-game models, and how the menu’s manila folder UI developed into the file select and mission briefing screens. Players passionate about gaming history and development will be spoiled rotten with motion capture models, sketches of in-game areas, original design documents outlining what Goldeneye would be, and so much more. Both these additions and the bonus chapter combined make the deluxe hardcover feel more like the definitive edition of Knorr’s book, making it worth the US $29.95 price tag—double the price of the standard paperback at US $14.95.  

Even so, every edition of Alyse Knorr’s Goldeneye 007: The Making of an N64 Classic does the game justice in the same Boss Fight Books style—where personal narrative weaves itself with academic rigor. Compared to the other books I enjoyed—Matt Margini’s Red Dead Redemption and Gabe Durham’s Majora’s Mask—Knorr’s own experiences not only entwines itself into the stories of Goldeneye’s development, but compliments them gracefully. Her love for Goldeneye shows in both her personal experiences, and her own research and interviews with the development team. Anyone interested in the history of first-person shooters, gaming in general, or just fondly remember playing this game will find themselves with the perfect martini of a book—shaken, not stirred.   


In Sum: A love letter to a classic, late 1990s video game that goes above and beyond, but somewhat blows its cover with an extra chapter in hardcover that, while still thoroughly researched, would work better in both editions. Even so, it's a rich dossier—4 out of 5 Stars   

Boss Fight Books does sell the deluxe hardcover as an e-book for US $11.95 (at time of writing) in case you are interested in both the bonus chapter and the additional design documents, but do not want to shell out US $30 or prefer reading it in a digital format.   

31 August, 2023

A Quick Little Update...

I'm just popping to note that—as more or less per usual—I'm pushing back the Goldeneye book review a smidge. I'm going to shoot for this weekend to have it finished, written, and posted here. 

I'm not too far from the finish line, but August was a bit rough, work-wise, so I ended up distracting myself (and decompressing) with the usual method of playing Switch games and catching up on podcasts. Thankfully, I think I'm at the tail-end of the stress and I'm off for the next two days so (ideally) everything should work out!

Everything else remains unchanged...for now. 

05 August, 2023

An Unexpected and Welcomed Visit—Ink for August 5th & 6th, 2023

I had a cousin visit my parents' house with her three kids on Monday—she was initially in the region for a family reunion, but decided to stop by before heading back home—and we had a lot of fun. The highlight of the visit though was her son, my second cousin/nephew, finding out where the "video game room" was—it was mine, of course—and then I had the honor of introducing him to MsMadLemon and Banjo Guy Ollie since he was passionate about Minecraft

I linked the above video in a recent Mastodon thread—where Maddi shows off her railway system and ends up getting chased (briefly) by an Enderman—and when that scene with that shadowy creature happened, he was laughing up a storm. We checked out some of the other videos in the playlist as well including an earlier video where she explores a nearby cave, another prior video where she starts her Minecraft journey, and her tutorial on building a Hamam, before switching over to playing Street Fighter II on my Genesis/Mega Drive Mini where he ending up winning with two full bouts. 

Before that, and alongside Ollie's synth cover of the Minecraft theme, I attempted to introduce him into the Nintendo Force magazine...initially with the issue containing my Hypnospace Outlaw review. I think he was more mesmerized by the screenshots from Kris Randazzo's review of Fight Crab though—and I don't blame him! :-)

I did show him other issues of the Force—the recent one with Pikmin 4 on the cover (Issue #66), then the Eastward review from issue #56, and the one in which Metroid Dread graced the cover (Issue #55). I think he enjoyed reading them and he also talked at length about the E.M.M.I. robots in Dread since he owned those very same Metroid amiibos I mentioned previously.

That, and he was entranced by Ollie's Metroid covers—he requested the ones of Brinstar and of Kraid's hideout, while I had him guess the one for Phendrana Drifts since he had Metroid Prime Remastered on his Switch. 

All in all, it was a lot of fun and I was glad to see my cousin again after not being in touch for years. She was the person who recommended the university I ended up graduating in which, even under all the stress, is something I'm still grateful for to this day. She also ran a couple blogs in the past decade but sadly, they're both inactive and offline so I don't have any links to share. I can say from memory—and Kristin, if you're reading this, I hope I remembered correctly—that her first blog dealt was thought-provoking and dealt with sociological matters. 

Speaking of Relatives...

You can now listen to the Derek James tapes in their original, and cleaned-up, forms over on his nephew's website—Derek's nephew being Tom of Channel84. These tapes were originally showcased on CheapShow in episodes 105, 119, 140, and 278, with commentary by Paul, Eli, and Stuart Ashen (for the latter two) that helped bring these bizarre, yet lovable tales to life. I will always be fond of Derek's Bone Hoover story, not just for the sudden, comedic twist at the end but also for how he describes his journey to Cairo—I sometimes have that CheapShow episode on repeat for the commentary alone! 

I can actually imagine Derek hosting a fiction writing workshop or being famous for creative nonfiction memoirs, but I digress...

What I've been listening to recently...

I would be remiss if I did not mention MsMadLemon's latest album, Paradox. I thought about doing a more in-depth review on it, doing a track by track look similar to the one I did for Pocket Vinyl's Winter Person in 2020...and I might do so in future. What I can say right now is that this is Maddi's best work yet and the variety of synths and trackers that make up the tracks evoked a feeling similar to the soundtrack for Eastward!

There is also Lacey Johnson's latest cover album featuring her take on some of Persona 5's greatest numbers, which is also amazing of course!

But the album I thought was the most interesting was this original soundtrack from a group called Alpha Something...   

I actually owe it to Ro Panuganti for both his cover of Nee Dhaane and his playthrough of Venba for introducing me to this game that centers on Southern Indian cooking with an emphasis on family. 

Weird thing is, I haven't played it yet and as I'm writing this post, I just found out that the game is also on the Switch. This is what happens when I more or less watch YouTube solely on the iPad these days so the video description stealthily hides itself behind a tappable word. I did rectify this and downloaded the game from the eShop and I think it will be a good way to partly spend my weekend.

Much like Turrican, its a game where a cover and a soundtrack inspired me to buy the game, so here's Ro Panuganti's take on Nee Dhaane with his first try at Southern Indian cooking with dosas and chutneys...

...and that's all from me for now! I hope you all have a wonderful weekend!

30 July, 2023

Owning up to an Unnecessary Rant—Sunday Ink for July 30th, 2023

I don't have a picture or a screenshot for this post and know how links on social media go for the first applicable image, including video thumbnails, I decided to give another video of the week to John Rogers with a thumbnail that is thematically relevant. I'll probably get around to watching it tomorrow... 

I'm not fond of using social media to complain about petty issues about the day nor do I like being too harsh in reviewing a piece of media, professionally or otherwise. Of course, we're all human and I found myself composing a thread on Mastodon a couple of weeks ago that bashed the podcast, Threedom, which I recommended in a previous blog post. I deleted the thread shortly after since, again, I felt like I was being too critical in a way that was highly unfair and projected my own cynicism onto people who might not have contempt for their audience. 

Also, I did genuinely enjoy the first episode I listened to—and for someone who is not the biggest fan of stand-up comedy, this says something! 

I think a part my reaction from the Mastodon thread in question was my own self-consciousness at barely knowing any stand-up comedians outside of CheapShow guests, Jon Oliver*, British panel shows like Mock the Week and Would I Lie to You, and of course the controversial players** in American stand-up who frequently punch down and usually promote misinformation. 

So to hear what I thought was contempt for their audience in "3 Chuckies" with (I believe) Scott's remark about how their "[...]audience should be grateful that we do this podcast standing up," and what I took to be them being privileged enough to alienate a potential audience with Lauren's remark about how if she had to introduce herself one more time on the pod then "F— you" (yes, I'm still paraphrasing) in the Threevisiting episode, "Do You Even Know Gyms", made me believe that American stand-up mostly consists of either complete jerks or those political grifters who trended on Twitter for being "against the status quo" in all the wrong ways.

I truly believe that is not the case and if you know any American stand-ups that I should watch or listen to, feel free to suggest them in the comments! 

Those remarks, though, also brought me to the MsMadLemon video that I mentioned in the Mastodon thread where, among other things, she noted about some content creators react to gifts sent in by fans. And I linked the wrong one in the thread, so here's the actual video in question...

The bit I'm referring to starts at the 6 minute mark and, while the discussion is mostly unrelated, I would still give it your consideration—alongside the follow up video. Maybe it's because of how I've been mostly drawn to indie creators—whether it's podcasts like CheapShow, or musicians like Pocket Vinyl and Banjo Guy Ollie—that I took it personally more than I should have. That remark and the Threevisiting "F— you" still rile me up when considering how every independent artist and content creator goes to great lengths to promote their work to others and appreciates their audience—even more so when considering how the community behind said work gives that admiration back twofold.       

Maybe I picked the wrong episodes to listen to when trying to get back into the podcast, but I get the feeling that the Threedom and Comedy Bang Bang style of humor is not for me. I actually considered buying the Comedy Bang Bang book that recently came out figure said style out, but my gut told me no, more or less. Other opinions are available and it goes without saying that CBB probably has some sort of community out there. 

I'll leave that ramble there and move on to more positive things...

Additional Pods in the Queue?

I unfortunately don't have a link list so I'll leave it there for now. Have a good evening!   

28 July, 2023

An Updated Review Timeline and a Brief Amiibo Addiction—Ink for July 28th, 2023

Urban planning makes the best of geographic oddities. —Captured on Switch (Handheld Mode) 

I'm changing the timeline again with regards to rest of summer's reviews partly because of the usual culprit—although that's game's mostly wrapped up (for now)—but also because of one addition to the roster.   

I'm still working on reading through Goldeneye 007: The Making of an N64 Classic by Alyse Knorr and should still be on target to have a review written and published here next month. Islets will also be a review for late-August (or early September), but I'm also tacking on another game which evokes the same laid-back, summer feel. It also revolves around islands with a related namesake, Islanders: Console Edition, and was recommended to me by Ivenne, a friend of the blog and the creator behind the [Un]Official CheapShow Magazine

I'm aiming for somewhere between 750-1250 words for the combination review and there will be scores. (Spoilers: They're both fun!)   

As for the last item in the queue, I'm aiming to read and review The Good Luck Girls of Shipwreck Lane sometime in September.    

So that's the admin done, I thought I'd talk about what the Tears of the Kingdom shenanigans hath wrought... 

Top: A Solid Cast of Links—from the 8-Bit beginnings (rightmost) to when he composed music at sea (leftmost)—with a spider-esque robot lurking nearby.
Bottom: A Better look at the Windwaker Link & Zelda alongside the princess from her Skyward Sword days. —Both taken with an iPhone 8    

One of the things I didn't expect to do while playing this game was to break out the wallet for additional Amiibo figurines. These Amiibos have a Near-Field Communication (NFC) chip located at the base designed to interact with the NFC chip on a Joy-Con or an official Switch Pro controller to allow players to further enjoy additional features with particular games. In both Breath of the Wild and Tears of the Kingdom, they provide a cache of resources alongside a treasure chest containing either a normal weapon or shield, a gemstone, or an exclusive piece of armor related to the Amiibo in question.

Thing is, even if they said there was a restock on Zelda Amiibos upon the game's release, I never thought to take advantage of it. Then again, I wasn't really in the market for them beforehand—I had the 8-Bit Link one already alongside an 8-Bit Mario figure, the Metroid Dread dual-pack, and Mr. Game & Watch—since most of the games I played either didn't use them or had Amiibo-only features that I felt like I didn't need. The ones I already had were close to the regular retail price that the Nintendo Life article lists for the reissued Links (around US $14.99) with the exception of the Metroid dual-pack that was closer to US $30.

But when I found the Link from Majora's Mask on Amazon for around US $38 when it scalpers usually sell it for way over US $100, I can't say no to a figurine from what is my favorite Zelda game of all time! 

Here's the thing, you don't need these Amiibos if you're looking for exclusive armor and weapons in Tears of the Kingdom. You can find chests in caves and the Depths where you can net them without having to shell out money to a scalper or braving a games store as someone over thirty looking for what could be called a kid's toy. Without spoiling anything, the trek is worth it alone no matter how you end up finding them!

...and that concludes my Tears of the Kingdom ramble. Hope you all have a wonderful weekend!    

22 July, 2023

Red Team Blues—A Literary Fork in Proper Sterling

I love the book covers for Cory's books and this one is no exception! —Taken with an iPhone 8 
From Bitcoin to the Blockchain and Non-Fungible Tokens (NFTs), Web3 is a source of both fascination and scandal throughout the past decade. Yet much like the moniker itself—which advocates say is a fork of Web 3.0*—the concept behind these solely digital “artifacts” is a task that only becomes more complicated as one tries to break down and define them. With cryptocurrency in particular, there have been reporters who documented its history—Nathaniel Popper wrote an account on Bitcoin in his 2016 book, Digital Gold—but what happens when you put crypto in a fictional setting where the “coins” take center stage?  

Red Team Blues is the latest novel from science fiction author, Cory Doctorow, which is also his first foray into thrillers with a reverse-chronological twist. It is a book that gives cryptocurrency the coin toss into the world of fiction with the help of its main character, forensic accountant Martin Hench. He might have a monotonous-sounding occupation, but his career has been anything but courtesy of his “red team” approach—seeking the weak point in security systems in order to expose scams and frauds for his clients. While his career may have been low-key, this book shows him at his peak as he contemplates retirement from his $800,000 tour bus, the Unsalted Hash. Yet, he finds himself with one more gig for his old friend and client, Danny Lazer, who wants Hench to find some cryptographic keys lying around on a laptop's hard drive.

Even when he finishes that job, its not truly over and Hench finds himself under the threat of his retirement being whisked away.

Cyberpunk novels may suffer from complicated, technical prose for reasons that cannot be helped, but Doctorow managed to keep me in suspense without getting bogged down in jargon. Hench, may be more of a tell, don’t show person, but it keeps the narrative anchored and moving while keeping the technical explanations as simple as possible. Not for a moment did I feel lost in this book and having Hench and Lazer explain cryptocurrency in a discussion was a huge help—not just in explaining the concept in full, but how it drives Martin Hench’s career alongside Lazer’s. Everything that would otherwise be a complicated mess gets linked together in the closest thing to a graceful looking daisy-chain of cables.   

The same thing can be said for how this books lays out Martin Hench’s life, but substitute the shortfalls of cyberpunk with the lack of an info-dump deluge. Everything about Martin Hench’s life—his friends and personality—makes sense throughout the narrative with just his monologue and ongoing conversations alone. I ended up being invested in Hench’s personal relationships as he fought for his life and it made the ending even more satisfying.

 Red Team Blues is a novel that manages to provide a clear glimpse into the life on a forensic accountant in what would be the last book of a normal trilogy without spoiling too much, if not anything. Hench’s speciality in dealing with cryptocurrency helps break down what these “coins” really are without the need to scrawl through social media chatrooms and web forums, or reading historical accounts like Digital Gold. Both of these aspects make Red Team Blues into a book I would recommend to anyone who wants to give cyberpunk a fair shot.   


In Sum: If this were any sort of currency, it would be solid gold—5 out of 5 Stars

If you already enjoyed the book, or like Wil Wheaton, he does the narration for the audiobook! 

*Or some sort of fork from the World Wide Web whether it's Web 1,2, or 3.0.

28 June, 2023

The Shenanigans Won Out in the End...

Much like Return to Monkey Island, the uploaded screenshots won't do Islets any justice—Captured on Switch (Handheld Mode)  

Tears of the Kingdom has been my go-to game for the past couple months and, even if I did manage to do a playthrough of Islets in-between sessions, I don't think I could give a proper review to the indie metroidvania. I started writing a draft yesterday with an intro that (ideally) would transition from praising an open-world game for not having an overwhelming narrative to how Islets evokes a similar feeling for a metroidvania game, but it felt way too ambitious. It probably wouldn't make much sense either. 

I also made a post on Mastodon a couple weeks ago saying that I was on track for both reviews and, I admit, I got ahead of myself. 

In short, I'm pushing back almost everything...

  • I'll have a review of Islets up by late July, meaning that I can do a full playthrough on Normal and a more in-depth one on Hard
  • Red Team Blues will be a review for earlier in the month while moving Alyse Knorr's Goldeneye 007: The Making of an N64 Classic back into August. (Although it could also be a late July review as well...)
  • I'm still aiming for August to finish reading and review The Good Luck Girls of Shipwreck Lane for the blog alongside Knorr's book

Hope you all are having a great summer so far!